Obviously the anaglyph settings need to be altered a little more, but I think the effect looks pretty nice, even without 3D glasses. It adds a surreal feel to the animation. So anyway now I've got some basic ideas floating around in my head, I just need to get the character nailed.
My original character looked OK, however it wasn't as weird as I would have liked it to be. I think what I need to do is increase the length of the body, maybe shorten the legs and add some length onto the arms. I also can't decide how I'm going to do his face, whether it be animated in 3D using Pose Morph or just 2D Pose 2 Pose, and then placed on top of the head. I don't really need to think about that now anyway... It's something I can work on later on. Another thing is how I'm going to texture the character.. I think I want it to be shiny, high poly and very 3D looking, whereas the environment and other characters will look 2D, low poly, flat & dull. I'll probably need to do some more experimenting. Also it's probably going to mean rendering out 2 separate animations, 1 being environment and other characters, and the other being the main character, and then compositing the main character into the environment in After Effects.
I have loads of ideas, I just need to make sure I take note of them all so I don't forget stuff.
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