So I had a few problems originally with my Esting, and working on it in Real Flow. The liquid worked perfectly fine, but when importing it into Cinema 4D, I wasn't able to choose what time the liquid started animating at, meaning the liquid was always animating at frame 0, rather than frame 210. This was the reason that I ultimately decided to leave the Real Flow liquid, and create it in Cinema 4D using Metaballs.
When I submit the final animation into E4, I will have to render out the animation as 2 projects. The first project will be the first half of the animation, and the second will be when the liquid starts to animate. This will allow me to use Real Flow, and will give a much nicer effect when the egg splits open. I will then link both scenes together in After Effects.
The timing of the egg splitting, and the liquid emitting is crucial. If the timing is even slightly out, then the desired effect won't work.
Another issue I ran into when rendering out the final animation, was due to the project settings. They were set on 30FPS, rather than 25FPS, which meant that 250 frames was rendering out an 8 second animation, when I needed it to be 10 seconds. It was an easy fix, but it took me a long time to figure out the problem.. Time which could have been spent working in After Effects. I will know for next time though, so I've definitely learnt from this mistake.
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