Monday 9 May 2011

Application Of Number

So I had a few problems originally with my Esting, and working on it in Real Flow. The liquid worked perfectly fine, but when importing it into Cinema 4D, I wasn't able to choose what time the liquid started animating at, meaning the liquid was always animating at frame 0, rather than frame 210. This was the reason that I ultimately decided to leave the Real Flow liquid, and create it in Cinema 4D using Metaballs.

When I submit the final animation into E4, I will have to render out the animation as 2 projects. The first project will be the first half of the animation, and the second will be when the liquid starts to animate. This will allow me to use Real Flow, and will give a much nicer effect when the egg splits open. I will then link both scenes together in After Effects.

The timing of the egg splitting, and the liquid emitting is crucial. If the timing is even slightly out, then the desired effect won't work.

Another issue I ran into when rendering out the final animation, was due to the project settings. They were set on 30FPS, rather than 25FPS, which meant that 250 frames was rendering out an 8 second animation, when I needed it to be 10 seconds. It was an easy fix, but it took me a long time to figure out the problem.. Time which could have been spent working in After Effects. I will know for next time though, so I've definitely learnt from this mistake.

E4 Estings Project - SWOT Analysis

Strengths:
I've found something that I'm really interested in with 3D animation. I originally started this course believing that I would most likely specialize in 2D, but after learning various pieces of software such as Cinema 4D, Real Flow, After Effects & Final Cut Pro, I've seen the possibilities that are available with doing 3D animation, and I feel I can experiment a lot more than when working in 2D. This is the main reason why my E4 project was all done in 3D, and I believe the final result was impressive for my first attempt at 3D animation.

Weaknesses:
My main weakness was that I often lost track of time, and ended up going back and forth with various ideas regularly. An example of this is the liquid I wanted to create for my Esting. I firstly looked into creating it in Cinema 4D, as it was something which I knew how to do, but I thought I had a lot of time, so decided to try something a little more advanced, and created the liquid in Real Flow. Because I had to learn a whole knew piece of software, it took quite a lot of valuable time up, and I ended up running into various problems which resulted in me going back to working in Cinema 4D. Although the time spent in Real Flow wasn't necessarily wasted, it had a huge impact on the quality of my final animation.

Opportunities
There are many opportunities available with doing this E4 Esting. I will gain publicity through posting the animation on various video sharing websites such as Youtube & Vimeo, and I will be able to submit the animation to the E4 website for their annual ident competition. My main target is to receive as much feedback as possible, because with that feedback, I will be able to improve on future projects.


Threats
The main threat I faced was running out of time. It took me 3 times to render out my animation to a standard that I was happy with, each render taking up to 4 hours to complete. This meant I didn't have much time at all to work on it in After Effects, which made the overall animation look slightly rushed.